| Zime: archaic ornament and data encoding vehicle Personal graphical signet for your internet site and/or HTML email. | |
| Xvox demo Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example provided | |
| wxNURBS An application to design NURBS curves and surfaces. It can also be used as an NURBS library, providing an API that could be used by other applications. | |
| Windows Programming Comparison of Nugraf Developer's 3D Toolkit and Open GL. Publisthed in ACM Crossroads Magazine. | |
| Winderup Developers of custom workflow automation systems for the pre-press, printing, and publishing industries. | |
| Win95 Game Programmer's Encyclopedia Win95GPE is a resource with code for windows graphics, palettes, and dibs. | |
| Win32 port of Open Inventor A Win32 port of SGI's Open Inventor by Gerd Hesina. | |
| Win Design 3D graphics programming with PowerRender and C++. | |
| Visual Basic Games and Graphics Visual basic graphics, animation and activex games. | |
| Virtools Tools for the development of 3D graphics, primarily for use with development of online applications. | |
| Vincent 3-D Rendering Library for Mobile Devices Vincent is an open source project for developing a compliant software implementation of OpenGL ES for mobile devices. The initial target platform is Windows Mobile devices (PocketPC, Pocket PC, Smartphone) using Intel StrongARM and XScale processors. | |
| Victor Image Processing Library Image toolkit for DOS, Win16, & Win32 supporting TIFF, LZW, PackBits, GIF, JPEG, lossy, PCX, PNG, TGA, Targa, BMP, DIB, BIF, raw data, bitmap, TWAIN, scanning, image processing, and printing. (Source code is available, but this is a commercial library.) | |
| Velocity 3D Source code for an entirely software 3D-engine and a DirectX 3D-engine, along with screen shots, downloads and documentation. | |
| Vega Strike Describes space simulation in which players trade and bounty hunt. Includes features, forum, manual, and downloads of beta versions | |
| VDSlib: A View-Dependent Simplification Package Public domain package for view-dependent simplification and rendering of polygonal environments. | |
| V-Collide A collision detection library for general polygon soups. Combines I_COLLIDE's 'sweep and prune' algorithm with RAPID. Source available for noncommercial use. | |
| V-Clip Collision Detection Library An implementation of the Lin-Canny algorithm for computing the distance between two closed polyhedra. Source available for noncommercial use. | |
| VCG Library A portable C++ templated library for efficient manipulation, processing and displaying with OpenGL of triangle and tetrahedral meshes. | |
| Utah-GLX An open source hardware accelerated implementation of GLX. (BSD License) | |
| University of Florida Surflab Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization | |